By remembering Friedberg (1998) and Manovich (2001) works, we can say that Kinect will provide the user (viewer) with a new form of virtual mobility where the construction of a virtual reality and simulation occurs in front of his unmoving-moving body. It requires the user immobility in the sense that he has to be in front of the television screen, but as it releases the user of a hand controller, it provides him with a feeling of true mobility, unifying the virtual and the physical space.
REFERENCES
Friedberg, Anne (1998) `The Mobilized and Virtual Gaze in Modernity: Flâneur/Flâneuse´in Nicholar Mirzoeff (ed.) Visual Culture Reader, London: Routledge, pp. 253-278
Manovich, Lev. (2001) The Language of New Media. Cambridge, Mass; London: MIT Press. (`The screen and the user´)pp.94-115
Thom, Greg (2010). "Out of controls gaming". Advertiser (Adelaide, Australia) 3 September p. 45. http://global.factiva.com (accessed 24 September)
WEB PAGES
http://www.xbox.com/en-AU/kinect/
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